Week 1 · Empathize · Part Two of Two
Analyzing Board Games: How It Plays
Now look at the experience of playing — choices, luck, theme, rules, and what you'd borrow for your own game. Save it as a PDF copy on your laptop to share with your group.
Part 6: Choices, Chance, and Strategy
Part 7: Theme and Story
A game's theme is its setting, subject, world, or story.
Part 8: Rules and Clarity
Part 9: Fun and Frustration
Part 10: Borrow Like a Designer
Game designers study other games for ideas, but they do not simply copy them.
Exit Ticket: Three Things Every Board Game Needs
Based on the game you played, list three elements you think every successful board game needs.
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All done with Part Two?
Save a PDF copy on your laptop to share with your group.
Teacher: quick debrief prompts
- Which games had the clearest goals? What made the goals easy to understand?
- Which games gave players the most interesting choices?
- Which games used luck well? Which depended too much on luck?
- Which components were essential to gameplay, and which were mostly decoration?
- Which games had the best balance of competition, challenge, and fun?
- What did you notice about game length, waiting time, and player engagement?
- What mechanics did several games share, even if their themes were completely different?
- What ideas could we borrow, transform, or combine in our own game designs?