Road to Graduation
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Week 1 · Empathize · Part Two of Two

Analyzing Board Games: How It Plays

Now look at the experience of playing — choices, luck, theme, rules, and what you'd borrow for your own game. Save it as a PDF copy on your laptop to share with your group.

Part 6: Choices, Chance, and Strategy

Which has a bigger effect on who wins?

Part 7: Theme and Story

A game's theme is its setting, subject, world, or story.

Part 8: Rules and Clarity

How easy was it to learn the game?
What helped you learn the game?

Part 9: Fun and Frustration

Did the game feel balanced?
Would you play this game again?

Part 10: Borrow Like a Designer

Game designers study other games for ideas, but they do not simply copy them.

Exit Ticket: Three Things Every Board Game Needs

Based on the game you played, list three elements you think every successful board game needs.

1.
2.
3.

All done with Part Two?

Save a PDF copy on your laptop to share with your group.

Teacher: quick debrief prompts
  1. Which games had the clearest goals? What made the goals easy to understand?
  2. Which games gave players the most interesting choices?
  3. Which games used luck well? Which depended too much on luck?
  4. Which components were essential to gameplay, and which were mostly decoration?
  5. Which games had the best balance of competition, challenge, and fun?
  6. What did you notice about game length, waiting time, and player engagement?
  7. What mechanics did several games share, even if their themes were completely different?
  8. What ideas could we borrow, transform, or combine in our own game designs?

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