Week 3 · Ideate
Mechanics & Theme
Brainstorm potential mechanics and theme of our GEHS board game. Then narrow everything down to the one core mechanic and the story idea we could build from. Save it as a PDF copy on your laptop to share with your group.
Part 1: Brainstorm potential theme ideas
Theme is WHAT the game is about — the story and world players step into. Ours grows out of Gibson Ek. Include all — every idea counts.
Part 2: Narrow It Down
You can't build everything — and strong games don't try. Choose what makes the cut.
The core loop — what one turn looks like:
On your turn, first you…
Then you…
Finally you…
The turn passes when…
Sort your theme ideas from Part 1:
| Kind | Which mechanics or theme ideas? | Why? |
|---|---|---|
| Keep | ||
| Change | ||
| Cut |
Part 3: Brainstorm Mechanics
Mechanics are HOW the game works: how players move, act, and win. Brainstorm possibilities that fit the core you chose in Part 2.
| Kind | What could this look like in our game? | Which Gibson Ek idea does it connect to? |
|---|---|---|
| Movement (how players travel the board) | ||
| Actions (what a player does on their turn) | ||
| Chance (dice, shuffling, drawing) | ||
| Resources (what players collect or spend) | ||
| Cards (what cards do and when) | ||
| Competition or cooperation |
All done?
Save it as a PDF copy on your laptop to share with your group.