Road to Graduation

Gibson Ek Board Game Design Lab

Game Design at a Glance

Eight essentials for moving from an idea to a game people can play and improve.

01

Design process

Learn, make, test, repeat.

  • → Empathize + define
  • → Ideate + prototype
  • → Test + improve

Ask: What do we need to learn next?

02

Components

Every piece needs a job.

  • → Board + cards
  • → Tokens + markers
  • → Dice + player aids

Ask: What does each piece help players do?

03

Mechanics

Mechanics are what players do.

  • → Move + collect
  • → Trade + build
  • → Cooperate + take risks

Ask: What action repeats most often?

04

Goals + endings

Make success easy to recognize.

  • → Competitive
  • → Cooperative
  • → Team-based

Ask: The game ends when ____.

05

Turns + choices

Simple steps. Decisions that matter.

  • → Clear core loop
  • → Strategy + chance
  • → Little downtime

Ask: Which choice changes what happens next?

06

Theme

Actions should fit the experience.

  • → Player role
  • → Tone + story
  • → Theme-mechanic link

Ask: What part of Gibson Ek does this rule show?

07

Prototype

Build rough. Learn quickly.

  • → Start small
  • → Use simple materials
  • → Label temporary rules

Ask: Can someone play three turns?

08

Playtest + iterate

Watch what players actually do.

  • → Observe
  • → Record evidence
  • → Change one thing

Ask: Keep one. Change one. Why?