Week 2 · Define
Identify GEHS Systems & Culture
Break down the areas, systems, and concepts inside Gibson Ek's culture — and decide which ones become your game. Save it as a PDF copy on your laptop to share with your group.
Part 1: The Big Picture
Before a game can be about Gibson Ek, we have to name what Gibson Ek actually is. Work as a team.
Part 2: Mapping the Systems
Every school runs on systems — structures that shape what students do. List what you know about each Gibson Ek system, then mark how it could become part of a game.
| System | What happens here? | Who is involved? | Game idea: what could this become? (a space, a card, a challenge…) |
|---|---|---|---|
| Advisory | |||
| Personalized learning plans | |||
| Projects & project blocks | |||
| Internships / mentorships | |||
| Exhibitions of learning | |||
| Competencies & graduation requirements | |||
| Learning teams / studios | |||
| Community events & culture days | |||
| Another system we noticed |
Part 3: The Player's Journey
A board game needs a path. Map the real milestones a Gibson Ek student passes through.
The journey, in order:
Part 4: Obstacles and Helpers
Good games have things that slow you down and things that help you. Gibson Ek has both.
| System | Real Gibson Ek challenge | How could it work in the game? |
|---|---|---|
| Obstacle 1 | ||
| Obstacle 2 | ||
| Obstacle 3 |
| System | Real Gibson Ek support (people, resources, habits) | How could it work in the game? |
|---|---|---|
| Helper 1 | ||
| Helper 2 | ||
| Helper 3 |
Part 5: People of Gibson Ek
Characters make a game feel real. Who shows up in the Gibson Ek story?
| Who | Include | What role could they play in the game? |
|---|---|---|
| Students | ||
| Advisors | ||
| Mentors / internship hosts | ||
| Families | ||
| Community partners | ||
| Visiting experts | ||
| Other |
Part 6: Define the Game
Now pull it together. This is the Define phase: turn your map into decisions.
All done?
Save it as a PDF copy on your laptop to share with your group.